- Tasked with optimizing existing assets, creating LoDs, placing props in levels, light-baking, editing textures, rigging and exporting using a proprietary game engine.
- Involved in testing, identifying and fixing or reporting related bugs.
- Tasked with modelling, unwrapping, texturing and compiling assets for level designers using the Source engine.
- Modified/improved existing assets.
- Work towards deadlines and responsible for logging time spent on the tasks each day.
- Involved in play testing the game for testing new features, game balance, bugs and providing feedback.
- Responsible for creating the overall art style for the game "Detour", including the design, modelling, UVing and texturing of all 3D assets.
- Involved in testing the gameplay, controls and overall interface while giving suggestions for
improvement and reporting errors/bugs.
Education:
BSc Hons First Class in Computer Games Design - Staffordshire University, Stafford, UK
Sep 2005 - Jul 2008
BTEC National Diploma IT Practitioners - MK College, Milton Keynes, UK